GAME DESIGNER
AVALANCHE
What is Avalanche?
My roles
► Gameplay Designer
► Project management
Avalanche is a single player time attack game, set on a desert mountain.
The main character, Tae, must use their earth magic to propel their rockboard forwards as fast as possible and to shape the very path they're racing on.
Your goal is simple: Make it to the end – fast!
Credits
Design
Viktor Uppman
Mikey Filhage
Art
Cecilia Örnholt
Oskar Westberg
Petronella Olanders
Pontus Ranefjärd
Programming
Anton Nilsson
Katrine Olsen
Martin Larsson
My work on Avalanche
In the nine-week project of Avalanche, I was in charge of gameplay design and project management.
My day-to-day tasks included tweaking gameplay and level design where needed. For the project management, I made sure that the group stayed on track with the planning for the project and acted as the SCRUM master.