
GAME DESIGNER
AVALANCHE
What is Avalanche?
My roles
â–º Gameplay Designer
â–º Project management
Avalanche is a single player time attack game, set on a desert mountain.
The main character, Tae, must use their earth magic to propel their rockboard forwards as fast as possible and to shape the very path they're racing on.
​
Your goal is simple: Make it to the end – fast!
Credits
Design
Viktor Uppman
Mikey Filhage
Art
Cecilia Örnholt
Oskar Westberg
Petronella Olanders
Pontus Ranefjärd
Programming
Anton Nilsson
Katrine Olsen
Martin Larsson
My work on Avalanche
In the nine-week project of Avalanche, I was in charge of gameplay design and project management.
My day-to-day tasks included tweaking gameplay and level design where needed. For the project management, I made sure that the group stayed on track with the planning for the project and acted as the SCRUM master.